I'd give the game a 1 instead of a 0 because the graphics are decent for a mobile phone game, but the developers really wasted my time and upset me to the point I am making a review. The developers created a bunch of in-game currency that is barely explained and it makes it more difficult to calculate what you are buying is worth it or not, and then once people finally ran the numbers the results were insane on how hard it is to progress's at the end of the game. The endgame rewards one can buy aren't even guaranteed to be good, and make other Gacha games I have played look like they were spoiling me. The endgame, which is usually what people strive for in a Diablo game so they can perfect their build and min-max gear, is time-gated and pay-to-win gated with RNG. Monetization to support a game is one thing, but the way they do it in this game completely belittles every free-to-play achievement in to the ground. The endgame, which is usually what people strive for in a Diablo game so they can perfect their build and This game is basically Diablo 3 but with narrow maps, less skills, way too many interfaces, and of course *insane* monetization. This game is basically Diablo 3 but with narrow maps, less skills, way too many interfaces, and of course *insane* monetization.
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